#ifndef _WDS_BULLET_SFX_H_
#define _WDS_BULLET_SFX_H_

#include "wds_bullet.h"
#include "wds_sfx.h"


class WDSBulletSfx : public WDSBullet
{
public:

	
	WDSBulletSfx(float Speed, WDSSfx::SFX_TYPES	SfxType);

	virtual void			Tick(float dt, float SkillBulletSpeed, const math::Vec2& Offset);
	virtual void			ReSpawn(const math::Vec2& Pos,
								WDSBullet::STARTPOS StartDir,
								float Degree								
								);
	virtual	void			Kill();

	   	

protected:

	WDSSfx*					m_pSfx;
	WDSSfx::SFX_TYPES		m_SfxType;	

};

#endif	  // _WDS_BULLET_SFX_H_